Search Issue Tracker

2
votes
Not Reproducible

Crash when importing 3D model

-

Feb 21, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772740.zip"2. Reimport .dae file found in project tabUnity crashes Reproduced with:5.1... Read more

0
votes
Fixed

[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x

Android

-

Feb 03, 2016

-

Version/s: 5.3.2p1

Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more

0
votes
Fixed

Particles.Simulate() simulates randomly in playmode

Shuriken

-

Feb 20, 2016

-

Version/s: 5.3.1p4

How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more

0
votes
Fixed

[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...

Networking

-

Feb 16, 2016

-

Version/s: 5.3.2f1

Steps to reproduce:1. Open project.2. Open scene "test".3. Build and run project. (CTRL+B)4. Have the standalone player be the host,... Read more

4
votes
Postponed

Unity generates faulty assembly which causes UNetViewer error

Scripting

-

Feb 20, 2016

-

Version/s: 5.3.2f1

Steps to reproduce 1. Open attached project2. Notice errors in console:UNetWeaver error: Exception :System.ArgumentException: An ele... Read more

0
votes
Won't Fix

Particles do not simulate as expected

Shuriken

-

Feb 19, 2016

-

Version/s: 5.3.1p4

To reproduce: 1) Open MyScene2) Run the game3) Hit play and observer how the particle plays4) Now keep pressing sim next frame to si... Read more

1
votes
Fixed

[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables

Shaders

-

Feb 19, 2016

-

Version/s: 5.3.2p3

Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

-

Feb 20, 2016

-

Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

0
votes
Fixed

[Audio] Component effect appears disabled on play and gets enabled after...

Audio

-

Feb 22, 2016

-

Version/s: 5.4.0b7

[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more

0
votes
Fixed

ArgumentOutOfRanceException when navigating UI elements after setting fi...

UI

-

Feb 22, 2016

-

Version/s: 5.4.0b7

Steps to reproduce : - import the project attached- open the Controls scene and press play- navigate up a few timesfrom the green bu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.