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[Addressables] NotSupportedException is thrown when Default Local Group ...
How to reproduce: 1. Open the attached "TestFor1077646.zip" project 2. Open Window -> Asset Management -> Addressable Assets 3. Righ... Read more
[Android][iOS] Static Combined Meshes don't compress odd dimension verte...
Steps to reproduce: 1. Open user attached project 2. Use the Bundle -> Output option 3. Use WebExtract and binary2text utilities on ... Read more
Scroll wheel doesn't stop the focus animation
To reproduce: 1. In a new project, create a cube 2. With the scene camera, navigate far away from the cube (with WASD, for example)... Read more
[IL2CPP] Using MaxRayInteractions value more than 0 doesn't work
To reproduce: 1. Open attached project "testcase.zip" 2. Open "testscene.unity" scene 3. Enter Play mode 4. Press on the cube on the... Read more
Presets with the same name appear only once in the PresetManager drop do...
Presets with the same name appear only once in the PresetManager drop down menu 1. Open the attached project or start fresh by crea... Read more
Presets slector doesn't show relative path to where they are saved in th...
Presets selector doesn't show relative path to where they are saved in the project 1. Open the attached project or created two pres... Read more
[IL2CPP] Host creation call fails with ENetException when Starting Serve...
How to reproduce: 1. Open the attached project 2. Make sure that the Scripting Backend is set to IL2CPP and the Architecture is x86_... Read more
Scrolling on Y axis is reversed in Linux player
To reproduce: 1) Open attached project and scene 2) Play it Expected: Having the mouse in one of the fields and using scroll wheel ... Read more
Public array changes from NULL to empty when a value from the same scrip...
To reproduce: 1. Open the user's attached project 2. Open and play the scene "main2" 3. Select Main Camera and toggle the "Dummy Val... Read more
Editor crashes in GUIStyle::GUIStyle when passing null into a new GUIStyle
To reproduce: 1. Open the attached project (GUIStyle Crash.zip) 2. Open the Sample Scene 3. Enter Play mode Expected: the Editor d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object