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Timelines lose track bindings when they are loaded from the addressables...
How to reproduce:1. Open user's attached "TimelineAddressableIssue" project2. Enter the Play Mode Expected results: Animation is pla... Read more
[Input] Xbox Controller input not detected while Steamworks is running
Xbox One controller input not detected while Steamworks is running 1. What happenedInput from the Xbox One controller is not detecte... Read more
Package Manager error occurs or Win32Exception gets logged when launchin...
How to reproduce:1. Change the Editor installation folders name (or any other folders in the installation path) so that it would hav... Read more
[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome
Reproduction steps:1. Open the attached project "testPackage.zip"2. In the Project window under "Assets/Scenes" open "SampleScene.un... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when callin...
How to reproduce:1. Open attached project "Case_1276002"2. In the project window select "ModuleDataSet/ModuleDataSet.asset"3. Make s... Read more
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce:1. Set the Asset Bundle of cat2 to 'ab2'2. Set the Asset Bundle of cat1 to 'ab1'3. Use the menu item 'Assets/Build ... Read more
[iOS] Sign in with Apple is added to the Unity-iPhone instead of UnityFr...
Reproduction steps:1. Download and open the attached "AppleSigninCrash" project2. In the toolbar, press "File" > "Build Settings.... Read more
GameObject gets stuck in the track's Mesh Collider when the GameObject i...
How to reproduce:1. Open the user's attached "cosmic_project.zip" project2. Open the "TestScene1" Scene3. Enter Play Mode4. Hold the... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps:1. Create a new project or open an existing one2. Import the attached shader ("testPredicate.shader")3. Observe e... Read more
[Android] Native errors show up after starting the App
How to reproduce:1. Open the attached "USDKInitializer_Repro.zip" Project2. Make sure "Android" target is selected3. Build and run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field