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Votes
0
Found in [Package]
1.15.1
Issue ID
ADDR-1559
Regression
No
Timelines lose track bindings when they are loaded from the addressables using the "Use Existing Build" option
How to reproduce:
1. Open user's attached "TimelineAddressableIssue" project
2. Enter the Play Mode
Expected results: Animation is played, "It Failed" words turn into "It Worked" words, the red square becomes white
Actual results: No animation is palyed
Reproducible with: 0.8.4-preview, 1.15.1 (2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3)
Could not test with: 0.0.8-preview, 0.7.5-preview because of the CS1729 and CS1061 errors
Notes:
- The issue is only reproducible when using the "Use Existing Build" Play Mode Script ("Packed Play Mode" Play Mode Script in older Addressables versions)
- The issue is reproducible with every Timeline package version as well
Comments (1)
-
DenisKen
Nov 14, 2021 22:30
Is there a tutorial to set manually theses bindings?
When I try to get outputs from playable director instance it comes with 0 lenght and I can't get names of objects assigned. Is need to store this names in another file?
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Resolution Note:
A Timeline Asset does not include bindings to the GameObjects animated by the Timeline Asset. The bindings to scene GameObjects are stored in the Timeline instance. This means that the user needs to manually set the bindings on the Timeline instance.