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[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Scene contains two buttons, one which has text in Arial and other... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce:1. Open the attached project2. Open main scene3. Check unity-chan2000 sprite to be sure that its sprite mode is set... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6q... Read more
Profiler shows that texture uses twice the amount of memory
To reproduce:1. Open the attached project2. Load the "test" scene3. Hit play4. Open Profiler window5. In the Profiler window, select... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more
Invalid AABB inAABB when using font which has line spacing set to 0
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice "Invalid AABB inAABB" error in console. Also, double-clic... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project2. Open scene "picktest"3. Make sure that cube is visible in scene view4. Run the scene5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code