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Editor crashes on fbxsdk::FbxReaderFbx7_Impl::RebuildTargetShapes after ...
Steps to reproduce: 1. Create new Unity project 2. Import attached “Model.FBX” file Reproduced in: 2018.1.0a6, 2017.3.0f1, 2017.2.0... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Go to the Lighting settings window (Window>... Read more
Baked UV Overlap debug mode is not working in Object Maps with some objects
Steps for reproduction: 1) Download the project below 2) Open the scene `ProgressiveLightmappingExample` scene 3) Bake the scene 4)... Read more
[Android][Gradle] Unity purchasing classes are not included in Android G...
Unity.Purchasing classes are not included in Android builds produced using Gradle build system. Steps to reproduce: 1) Open the att... Read more
[HoloLens] Unity Editor crashes when disconnecting from Holographic Remo...
Steps to reproduce: 1. Open the attached project 2. Open the Test1.unity scene 3. In Player Settings, enable Virtual Reality Support... Read more
[Editor] Crash when building a new project or opening Player Settings
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to UWP or iOS 3. Build or try to open Player Settings Actual ... Read more
New Cloth is missing Use Virtual Particles checkbox
1. Open attached project 2. Open scene Scenes/10_Cloth.unity 3. Play the scene - Note that the Cloth does not properly envelop the ... Read more
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Go to Lighting Settings window (Window>Ligh... Read more
[PLM] AddInstancePropertiesJob error while baking with specific assets
Steps for reproduction: 1) Download the project below 2) Open the scene `Rome Fantasy Pack 2` 3) Start baking (auto or manual, that ... Read more
Rendering corruption when using Vulkan
Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API... Read more
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