Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.1.0a6
Issue ID
973687
Regression
No
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro:
1. Open attached project and 'ProgressiveLightmappingExample' scene;
2. Go to Lighting Settings window (Window>Lighting>Settings);
3. Click 'Generate Lighting' window;
4. Wait until you see 'Baking [ETA]' stage in the lightmap baking progress bar;
5. Select any gameobject having a material in the scene;
6. Expand gameobject's material in the Inspector.
Expected result:
Lightmap baking continues from the same stage.
Actual result:
Lightmap baking is started from the beginning. See attached video.
Notes:
- Reproducible in 2018.1.0a6, 2017.3.0f1, 2017.2.0p3;
- Reproducible on Windows and macOS;
- Reproducible only for PVR; not reproducible for Enlighten;
- Reproducible only once when expanding certain material, after that, it won't repro with the same material;
- The bug to be specific to this project; could not repro from scratch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment