Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.1.0a6
Issue ID
973687
Regression
No
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro:
1. Open attached project and 'ProgressiveLightmappingExample' scene;
2. Go to Lighting Settings window (Window>Lighting>Settings);
3. Click 'Generate Lighting' window;
4. Wait until you see 'Baking [ETA]' stage in the lightmap baking progress bar;
5. Select any gameobject having a material in the scene;
6. Expand gameobject's material in the Inspector.
Expected result:
Lightmap baking continues from the same stage.
Actual result:
Lightmap baking is started from the beginning. See attached video.
Notes:
- Reproducible in 2018.1.0a6, 2017.3.0f1, 2017.2.0p3;
- Reproducible on Windows and macOS;
- Reproducible only for PVR; not reproducible for Enlighten;
- Reproducible only once when expanding certain material, after that, it won't repro with the same material;
- The bug to be specific to this project; could not repro from scratch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment