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[IMGUI] "GUI Text" and "GUI Texture" are obsolete and do not get auto-up...
"GUI Text" and "GUI Texture" are obsolete and do not get auto-updated in 2019.3.0a4. Steps to reproduce:1) Create a new project.2) W... Read more
Frustum culling is incorrect when using a custom culling matrix
How to reproduce:1. Open attached project "cullingbug.zip" and scene "main"2. Enter Play mode3. In Hierarchy window, select "Main Ca... Read more
Physics Debug Visualization does not work when in Prefab Edit mode
Reproduction steps:1. Open the attached project named "Case_1158611"2. Open the Physics Debug tool3. Verify that you can see 5 colli... Read more
IL2CPP download option is not available in Build and Settings window
IL2CPP download option is not available in the Build and Settings window 1. Download any latest Unity and don't select IL2CPP for Wi... Read more
Closing/docking any window (Hierarchy, Scene, Game, Inspector, etc.) cau...
How to reproduce:1. Open any project2. Close Hierarchy window (reproduces with any window)3. Observe Console window Expected result:... Read more
GameView Bottom pixels are cut off when it has Rounded corners
How to reproduce:1. Open "SampleScene" Scene in the attached "MissingBottomPixels.zip" Project2. Change the aspect ratio on the Game... Read more
Timeline "a" (autofit) hotkey does not autofit all when Marker is present
Using "f" to frame selection and "a" to autofit/frame all clip(s) in Timeline works as expected, unless there is a Marker. When ther... Read more
[UI Elements] Artifacts appear on choice filed at 150%
Artifacts appear dropdown fields at 150% Steps to Repro:1. Create a new Project2. Window > UI > UI elements sample3. Dock wind... Read more
[VR] Editor crashes with ComputeBuffer::SetData after exiting the Play M...
How to reproduce:1. Open the "1158436_repro" project2. Open "repro scene" scene3. Enter the Play Mode4. Exit the Play Mode Expected ... Read more
IMGUIContainer Overflow.Hidden is ignored when GUI z-axis rotation is se...
How to reproduce:1. Open one of the attached projects ("GUI_Test" for versions 2019.1.0a9 and above, "GUI_Test_Experimental" for old... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes