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[ECS] Elapsed time counted from application start causes new Scene's Uni...
How to reproduce: 1. Download and open this project https://github.com/Unity-Technologies/EntityComponentSystemSamples 2. Build And ... Read more
TextField's text is a label instead of an Input Field when the Visual El...
How to reproduce: 1. Open the user's attached "BugProgress2020.zip" 2. Go to Window -> Package Manager 3. Select any package in the ... Read more
[Mac] Shader graph property is duplicated after undergoing a "Reimport A...
Steps to reproduce: 1. Open the attached project "ShaderGraphTest.zip" 2. Open DiceGirl.mat using a text editor 3. Search for keywor... Read more
Input system - OnScreenButton.OnPointerUp is not called when a GameObjec...
I'm using the input system to have both touch input (Using the OnScreenButton script) and keyboard input. When i use the touch inpu... Read more
[Input System] InputInteractionContext.timerHasExpired property breaks i...
How to reproduce: 1. Open the attached "InputSleepIssue" project 2. Open Scenes/SampleScene 3. Put the PC to Sleep Mode 4. Wake up t... Read more
[Android] Input.GetKeyUp(targetKeyCode) is triggered when Back Button is...
How to reproduce: 1. Open project "AndroidBackKeyTest.zip" 2. Build on Android 3. Hold the Back button and observe the LogView Expe... Read more
Renderer feature is affected by Fast Approximate Anti-aliasing when Rend...
How to reproduce: 1. Open attached "urp-fxaa.zip" project and TestScene scene 2. In the Hierarchy window, select Main Camera 3. In t... Read more
Entities are not converted with all Components when Namespace is changed
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. From the Project window, open " MyAuthoringBehavi... Read more
[WebGL] Nothing is rendered (the screen is black) in the Player when usi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support