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Fixed in 12.0.0
Votes
1
Found in [Package]
10.1.0
Issue ID
1285641
Regression
No
Renderer feature is affected by Fast Approximate Anti-aliasing when Render Pass Event is set to After Rendering Post Processing
How to reproduce:
1. Open attached "urp-fxaa.zip" project and TestScene scene
2. In the Hierarchy window, select Main Camera
3. In the Inspector window, set Rendering/Anti-aliasing to Fast Approximate Anti-aliasing (FXAA)
4. Select Settings/ForwardRenderer asset
5. In the Inspector window, set Render Pass Event value to After Rendering Post Processing
6. Enter the Play mode
7. Observe UI in the Game view
Expected result: UI text is rendered properly
Actual result: UI text is corrupted
Reproducible with: 10.0.0-preview.26(2020.2.0b9), 10.1.0(2021.1.0a3)
Could not test with: 2018.4.28f1(URP not supported), 2019.4.13f1, 2020.1.11f1(Errors when displaying UI text)
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Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10 (URP 12.0.0)
AfterRendering and AfterRenderingPostProcessing are now actually different. The rendering is a queue of rendering operations and the new order provides different inject points/options to the user. Now the two different options are beneficial. It’s up to the user to decide what to do. It depends on the effect/shader which one is correct.