Search Issue Tracker
Fixed in 0.16.0-preview.20
Votes
0
Found in [Package]
0.14-0-preview.18
Issue ID
1283898
Regression
No
[ECS] Elapsed time counted from application start causes new Scene's Unity Physics to simulate to "catch up"
How to reproduce:
1. Download and open this project https://github.com/Unity-Technologies/EntityComponentSystemSamples
2. Build And Run
3. Select "1a Hello World"
4. Play with the letters for a bit
5. Go to the next scene using the UI
Expected results: Physics are simulated at a normal speed
Actual results: At first the simulation is really fast until it catches up to real-time and goes back to normal
Reproducible with: 2020.1.10f1, 2020.2.0b9, 2021.1.0a3 (ECS 0.13.0-preview.24, 0.14.0-preview.18)
Couldn't test with: 2018.4.28f1, 2019.4.13f1 (Couldn't downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
Resolution Note (fix version 0.16.0-preview.20):
Does no longer reproduce with: ECS 0.16.0-preview.20 which is available in Unity 2020.1.0b15 and above