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Fixed in 0.16.0-preview.20
Found in [Package]
[ECS] Elapsed time counted from application start causes new Scene's Unity Physics to simulate to "catch up"
How to reproduce:
1. Download and open this project https://github.com/Unity-Technologies/EntityComponentSystemSamples
2. Build And Run
3. Select "1a Hello World"
4. Play with the letters for a bit
5. Go to the next scene using the UI
Expected results: Physics are simulated at a normal speed
Actual results: At first the simulation is really fast until it catches up to real-time and goes back to normal
Reproducible with: 2020.1.10f1, 2020.2.0b9, 2021.1.0a3 (ECS 0.13.0-preview.24, 0.14.0-preview.18)
Couldn't test with: 2018.4.28f1, 2019.4.13f1 (Couldn't downgrade)
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