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Namebased replace prevents creation of prefab variant when using drag an...
Steps to reproduce:1: Create new project2: Create GameObject A in the hierarchy, make it a prefab3: Create GameObject B in the hiera... Read more
Rect Transform 'Width', 'Height' and TMP 'Font Size' values are changed ...
How to reproduce:1. Open the attached 'tmp_bug.zip' project2. Play the 'SampleScene' scene (Assets -> 'Scenes' -> 'SampleScene... Read more
[ShaderGraph] UV node cannot access UVs from UV4 to UV7
How to reproduce:1. Open the attached "case_1152720-ShaderGraphUV.zip" project2. In the Project window, open "Test.shadergraph"3. In... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more
Inconsistent results between Build and Build & Run when errors occur dur...
In the attached project, an animation controller is present with missing parameters - this causes errors to occur during the buildin... Read more
[Timeline] Tooltips are missing for track switcher and settings button
Tooltips are missing for track switcher and settings button Steps to Repro:1. Create a new Project2. Window > Sequencing > Tim... Read more
UI Image Graphic is not reset after exiting Timeline's Preview Mode
How to reproduce:1. Open the attached "TimelineDriverNotRestoreSizeDelta.zip" Project2. Open the "V2Panel.prefab" in Prefab Mode3. M... Read more
Timeline will execute all signals in between when advancing PlayableDire...
How to reproduce:1. Open attached project2. Open Test scene3. Select Test GameObject4. Open Window > Sequencing > Timeline5. P... Read more
[XR] CommandBuffer uses flipped projection matrix when XR is enabled
How to reproduce:1. Open the user's project2. Open "Scene" scene3. Enter the Play Mode Expected Result: CommandBuffer uses the corre... Read more
KeyNotFoundException and Burst compiler fail when compiling a build
How to reproduce:1. Open attached project2. Build the project3. See the console for the error (see attached screenshot) Reproducible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject