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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.1.X, 2019.2.X



Found in

Issue ID




Namebased replace prevents creation of prefab variant when using drag and drop.

Scene Management


Steps to reproduce:
1: Create new project
2: Create GameObject A in the hierarchy, make it a prefab
3: Create GameObject B in the hierarchy, make it a prefab
4: Drag prefab A from the hierarchy onto prefab B in the Project Browser, in the Popup Select "Replace Anyway", then Select "Prefab Variant"

Expect result: Prefab B is now a variant of A
Actual result: Prefab B is an original prefab.

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