Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
Issue ID
1152704
Regression
Yes
Namebased replace prevents creation of prefab variant when using drag and drop.
Steps to reproduce:
1: Create new project
2: Create GameObject A in the hierarchy, make it a prefab
3: Create GameObject B in the hierarchy, make it a prefab
4: Drag prefab A from the hierarchy onto prefab B in the Project Browser, in the Popup Select "Replace Anyway", then Select "Prefab Variant"
Expect result: Prefab B is now a variant of A
Actual result: Prefab B is an original prefab.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
Add comment