Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.13.0
Issue ID
1152720
Regression
No
[ShaderGraph] UV node cannot access UVs from UV4 to UV7
How to reproduce:
1. Open the attached "case_1152720-ShaderGraphUV.zip" project
2. In the Project window, open "Test.shadergraph"
3. Inspect the Channel property in the UV node
Expected results: The selection ranges from UV0 to UV7
Actual results: The selection ranges from UV0 to UV3
Reproducible with:
ShaderGraph 4.10.0 (using 2018.4.0f1)
ShaderGraph 5.13.0 (using 2019.1.2f1, 2019.2.0b1)
ShaderGraph 6.5.3 (using 2019.2.0b1, 2019.3.0a2)
Note: The UV node can only access 4 UV channels, but the Mesh class has properties for 8 UV channels
Comments (1)
-
andybak
Mar 11, 2020 09:46
Can you clarify what the platform limit issues are? For those of us designing for high-end this is a real pain.
Surely this belongs as a configurable option?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
- Warning icon for the "Asset Import Overrides" has low visibility in Light Unity theme
Resolution Note:
This is currently by design due to per-platform limitations for specific platforms. I've added this as a feature request on our backlog and we will investigate supporting this in the future.