Search Issue Tracker
Fixed
Fixed in 2019.3.X
Votes
4
Found in
2019.1.0a4
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1152537
Regression
Yes
[XR] CommandBuffer uses flipped projection matrix when XR is enabled
How to reproduce:
1. Open the user's project
2. Open "Scene" scene
3. Enter the Play Mode
Expected Result: CommandBuffer uses the correct projection matrix
Actual Result: CommandBuffer uses flipped projection matrix
Reproducible with 2019.1.0a4, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not Reproducible with 2017.4.26f1, 2018.3.14f1, 2018.4.0f1, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note:
Fixed with 2020.1.0a21, backported to 2019.3.0f6