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InvalidOperationException when creating a prefab
Steps to reproduce : - create a new project- create a cube- drag the cube in the Project Browser and notice the error InvalidOperati... Read more
[iOS] Input.touchCount returns incorrect value for number of touches aft...
To reproduce:1. Open attached project2. Build and run it on iOS ("main" scene)3. Touch the screen with >1 fingers and see that co... Read more
Animation Timeline symbols are squished when Animation Window legth is r...
Reproduction steps (GIF attached):1. Create a new Unity project.2. Go to Window > Animation.3. Grab the right side of the window ... Read more
[Android] Calling Marshal.PtrToStructure with a struct that contains an ...
To reproduce: 1. Download and open attached "repro960482.zip" project.2. Build and run on any android device. Expected result: Struc... Read more
[WSA] Serialized variable is causing a crash when loading a scene from A...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the TanksLoader scene4. Delete Assets\Stre... Read more
Position of an instantiated prefab is not correct in OnEnable
To reproduce: 1. Open the project, attached by the user (SampleInstantiateBug.rar)2 .Open the "TestScen" scene3. Enter Play mode4. O... Read more
[Editor] Assertion failed error, on controlling "Step Button" using hotk...
Steps To Reproduce:1. Open new project.2. Click on the play button.3. Click- Ctr+Shift+P4. Click on Step Btn5. Observe the Console f... Read more
[DX12 Editor] Resizing Game View is broken and cause crash
Steps:1. Make a new project2. In Player settings, change windows API settings to DX123. Make sure the editor is using DX124. Resize ... Read more
Stable crash when debugging with .NET 4.6
Reproduction steps:1. Open project attached.2. Open VS debugger and add a breakpoint on line 20.3. Press play.4. Once a breakpoint i... Read more
[DX12] Switching API from DX11 to DX12 cause crash
Steps:1. Open repro project2. Open Main scene, hit Play, then Stop3. Go to Player settings, remove DX12 from the Windows API list(Wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window