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SVG images are not correctly displayed
To reproduce: 1. Open the attached project (New Unity Project.zip) 2. Compare Icon1, Icon2 and Icon3 .svg files with the .png file ... Read more
Blend Tree stops working when GameObject is deactivated and reactivated ...
To reproduce: 1. Open user attached project 2. Open SampleScene 3. Run Play Mode 4. Open left_hand.controller of left_hand in Animat... Read more
Probuilder UV goes to black when UV's are collapsed on some objects whil...
How to reproduce: 1. Open the user-submitted project 2. In the Project window search for the "SM_Prop_Vents_Exhaust_01" asset 3. Dr... Read more
Project Window scrollbar disappears after selecting assets from the bott...
Steps to reproduce: 1. Download attached project 2. Select last material in Assets folder (128.mat) Expected results: Scrollbar doe... Read more
material.SetFloat(name, value) ignores min/max values of slider property
How to reproduce: 1. Open the "FloatMinMax Repro.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Check the conso... Read more
SpriteAtlas not included in builds stop working on second time entering ...
How to reproduce: 1. Open the user-submitted project and open the "SimulationBundleTest" scene 2. Enter Play mode. 3. Notice everyth... Read more
Editor manifest hasn't been updated to include the latest 2.0.x IAP Package
The current manifest for 2018.3 contains IAP package version 2.0.1, which is not the latest 2.0.x release. This means that when you ... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce: 1. run playmode tests on standalone and save xml example command to execute: Unity.exe -runTests -projectpath .... Read more
[Android] FMOD failed to initialize the output device.: "Error initializ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run SampleScene on a device 3) Check the logcat and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.