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[ConfigurableJoint] Motion and Angular Motion doesn't update in game whe...
Reproduction steps: 1. Open the attached project. 2. Open and play the 'Test' scene. 3. Select 'Beyblade1 > Hanger' game object. 4. ... Read more
[Regression] Freeze/crash when creating & destroying a lot of GUI canvas...
How to reproduce: 1. Download attached project file and open "RMRoot" scene 2. Enter Play Mode and wait for the loading screen to di... Read more
Unity occasionally crashes on Playing scene with A* on .NET 4.6
To reproduce: 1) Create new project 2) Download and import A* Pathfinding Project from Asset Store 3) Find RVO 2D scene and open it ... Read more
MonoBehaviour script with a Namespace and an Interface which has a metho...
Steps to reproduce: 1. Open attached “ScriptLoaded.zip” project 2. Open “Main” scene 3. Select “Doesn’t work” object in Hierarchy 4.... Read more
Particles glitch and show visual artifacts when ribbon count is higher t...
Steps to reproduce: 1. Open attached project 2. Open 'Sample' scene 3. Select 'Particle System' in the Hierarchy 4. Observe Scene a... Read more
[Vuforia] No option to switch Off the AR camera
AR camera gets enabled automatically in each scene of the project with Vuforia Enabled in Player Settings. Developer may not need A... Read more
Auto Sync Transforms does not sync correctly when using AddRelativeForce
To reproduce: 1. Open users attached project "AddRelativeForceBug.zip" 2. Open "Test.unity" scene 3. Enter play mode 4. Press space ... Read more
Performance hit when there are many gizmos on scene
Performance hit when there are many gizmos on scene 1. Open attached project 2. Launch scene "slow" 3. In Hierarchy, click on GameO... Read more
Sprite icons are not showing their preview when Assets zoom is at minimum
Sprite icons are not showing their preview when Assets zoom is at minimum 1. Import any sprite into Assets 2. Adjust Assets zoom to... Read more
UI text dissapears from Scene and Game views after Reimporting any Textu...
To reproduce: 1. Open attached project; 2. Enter "Main UI" scene; 3. Reimport any Texture or Sprite (Assets > Sprites); -note: it do... Read more
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