Search Issue Tracker

0
votes
Fixed

Cinemachine immediate visual feedback in the Game view is not working wh...

Package: Cinemachine

-

Dec 22, 2023

-

Version/s: 2.9.7

How to reproduce:1. Open the “CinemachineTest.zip” project2. Open the “SampleScene”3. Select the “Main Camera” in the Hierarchy wind... Read more

4
votes
Fixed

GameObjects aren't rendered in the Player when the Material Shader is cr...

-

May 16, 2022

-

Version/s: 2021.3.17f1

How to reproduce:1. Open the user's attached "ShaderStrip" project2. Build and Run Expected result: Both Cubes are rendered in the P... Read more

0
votes
Fixed

iOS Splashcreens are not working anymore

iOS

-

Jan 30, 2015

-

Version/s: 5.0.0b22

Read more

3
votes
Fixed

Texture looks point-sampled when Mipmap Streaming is enabled

-

May 22, 2025

-

Version/s: 6000.0.49f1, 6000.1.4f1, 6000.2.0b3, 6000.3.0a1, 7000.0.0a35

Reproduction steps:1. Open the attached “IOSTextureSamplingIssue-6000.1” project2. Open the “Assets/Test” Scene3. Observe the textur... Read more

0
votes
Fixed

[HDRP] Unexpected desync of RenderQueue with MaterialVariant

-

Jul 07, 2023

-

Version/s: 2021.3.30f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2, 2023.3.0a1

Step to repro:- Import attached package- Open Scene "Repro_PostProcess"- Select Repro_Parent Material, switch the rendering pass to ... Read more

0
votes
Won't Fix

WebGL artifacts on Unistorm demo scene

WebGL

-

Nov 25, 2016

-

Version/s: 5.5.0f3

WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more

0
votes
Fixed

The list of Bindings from another Action is expanded with its last eleme...

Package: Input System

-

Feb 01, 2024

-

Version/s: 1.8.0-pre.2

How to reproduce:1. Open the attached "inputsystem_highlight_issue" project2. Open the “Testactions” Input Action Asset from the Ass... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

-

Jul 16, 2016

-

Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

-

Dec 12, 2019

-

Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
Won't Fix

[Android] "Execution failed for task ':launcher:assetPackDebugPreBundleT...

-

Oct 17, 2022

-

Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1

Possibly Google bug: [https://partnerissuetracker.corp.google.com/issues/255732500] Wait for news there. How to reproduce:1. Open th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.