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Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps:1. Open the scene in the attached project2. Observe ... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps:1. Open the attached ‘URP2022' project2. Open the ‘SampleScene’3. Observe the ‘Assets/Settings/URP-HighFidelity’ ... Read more
ArgumentOutOfRangeException error when adding a new Control Scheme while...
Reproduction steps:1. Open the attached “inputcontrolscheme.zip” project2. Open the “InputSystem.inputactions“ from the Project Wind... Read more
[Mac] Shader graph property is duplicated after undergoing a "Reimport A...
Steps to reproduce:1. Open the attached project "ShaderGraphTest.zip"2. Open DiceGirl.mat using a text editor3. Search for keyword "... Read more
Uploaded Asset green icon in Project window lacks visibility across diff...
Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. Create New Scene in Project win... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more
Unit tests of a Fixed point math library cause a hard crash
Test Atan2 inside Fix16Test make Unity crash using "Editor Tests Runner". - Steps to reproduce-- Using the project attached, go to W... Read more
Filters dropdown: Window doesn't rescale on items collapse
Steps to reproduce: Create/open any project Go to the "Window" menu item and select "Package Manager" In the "Package Manager" windo... Read more
Player does not render and an errors are being thrown when Blitting is u...
How to reproduce:1. Open the attached “IN-93767.zip” project2. Build and Run for visionOS3. Observe the Player Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow