Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a7, 7000.0.0a20
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-97588
Regression
No
Player does not render and an errors are being thrown when Blitting is used in a specific project
How to reproduce:
1. Open the attached “IN-93767.zip” project
2. Build and Run for visionOS
3. Observe the Player
Expected result: The Player opens
Actual result: The Player doesn’t open and "Presenting a drawable without a device anchor. This drawable won't be presented." warning is being thrown
Reproducible with: 2.0.4 (6000.0.36f1), 2.1.2 (6000.0.36f1, 6000.1.0b4, 6000.2.0a1)
Couldn’t test with: 1.3.11 (2022.3.57f1) - XCode compiler erros regarding unsupported/missing methods and features due to downgrading of packages
Reproducible with these devices:
Apple Vision Pro on visionOS 2.2
Testing Environment: macOS 15.2 (M3)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment