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Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server 2. Create new changeset and notice tha... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps: 1. Open attached project "IgnoreTestBuggedIfNoParameter.zip"; 2. Ensure platform is set to Standalone OSX (or an... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce: 1. Open user-submitted project (make sure you're in SampleScene.unity) 2. Connect a controller (tested with an X... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip) 2. Open the Challenge_01 scene Expected: the Editor doesn't crash Repr... Read more
Shader reference from Scene Asset Bundle is different from one obtained ...
Steps to reproduce: 1. Open user-submitted project "DecalAssetBundle.zip" 2. Load Scene Scenes\Example 3. Check out the plane and th... Read more
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...
How to reproduce: 1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a6 2. Click on "Cube" prefab in Assets wi... Read more
[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...
Steps to reproduce: 1. Open QA attached project 2. Switch graphics API to OpenGLES3 3. Build and Run to an Android device 4. Observe... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that not all transparent meshes are re... Read more
[Android] Profiler and app freeze when taking memory snapshot
To reproduce: 1. Open the attached project (link in edit) 2. Build and Run for Android (Make sure Autoconnect Profiler is enabled) ... Read more
[HDRP][LWRP] Reinstalling Render Pipeline package results in broken ligh...
How to reproduce: 1. Create a new Unity project using "High-Definition RP" template 2. Open Package Manager (Window/Package Manager)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object