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0
votes
Won't Fix

[iOS] [URP] Depth Prepass results in performance regression when MSAA is...

Package: Scriptable Render Pipeline Universal

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Oct 12, 2020

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Version/s: 7.4.1

How to reproduce:1. Open the attached 'Archive.zip' project2. Go to File > Build Settings and tick Development Build checkbox, sw... Read more

0
votes
Fixed

[Texture] ArgumentException thrown when Custom Render Texture is exporte...

Texture

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Oct 13, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0b7, 2021.1

On exporting Custom Render Texture from its preset then it causes the editor to throw ArgumentException, Refer attached video. Steps... Read more

0
votes
Fixed

Can't select Maker that is on a clip

Package: Timeline

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Oct 13, 2020

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Version/s: 1.4.3

You can no longer select a Marker that is over a clip. Clicking the Marker always selects the clip. repro:(open project and test sce... Read more

0
votes
Fixed

Can't toggle/select multiple stacked Markers

Package: Timeline

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Oct 13, 2020

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Version/s: 1.4.3

You can no longer toggle/select multiple stacked Markers. Clicking the multiple stacked Markesr always selects the first Marker, int... Read more

0
votes
Duplicate

[Tree Creator] Defaults to an uncompiled shader in URP project

Terrain

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Oct 13, 2020

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Version/s:

The Tree Creator does not appear to work with URP -- the shader fails to compile. Read more

1
votes
Not Reproducible

Incorrect/mismatched defines in Editor code

Scripting

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Oct 13, 2020

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Version/s: 2018.3, 2020.1.8f1, 2020.2.0b2, 2020.2.0b6

Looks like we have incorrect defines on a few 2020 versions. UNITY_2020_1_OR_NEWER is NOT defined on 2020.1.xUNITY_2020_OR_NEWER is ... Read more

0
votes
Fixed

Editor locks up when applying a material to a prefab in isolation mode a...

Scene/Game View

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Oct 13, 2020

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Version/s: 2020.1.8f1, 2020.2.0a12, 2020.2.0b6, 2021.1

When editing a prefab in isolation, if you rename the prefab and then immediately drag + drop a material onto it in scene view, the ... Read more

0
votes
Fixed

[iOS][Metal] Shaders with tessellation are not compiled when displacemen...

Metal

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Sep 28, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce:1. Open the attached 'iTestCase.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open th... Read more

0
votes
By Design

UI Toolkit uses display DPI instead of Device Simulator DPI in events

Package: UI Toolkit

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Oct 02, 2020

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Version/s: 1.0.0-preview.9

How to reproduce:1. Open attached project ("BugReportProject.7z")2. Open Game view in the Simulator mode3. Play4. Click on different... Read more

0
votes
Fixed

Sprites on a sorting layer are fully lit even when the only Light2D targ...

Package: Scriptable Render Pipeline Universal

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Aug 26, 2020

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Version/s: 8.1.0

Sprites on a sorting layer are fully lit even when the only Light2D targets another sorting layer Repro Steps:1. Open the Test scene... Read more

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