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0
votes
By Design

[Android][.NET 4.6] Traceless crash on devices with Qualcomm Krait CPUs ...

Mobile

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Sep 20, 2017

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Version/s: 2017.1.0p4

Using Android Java objects on certain Qualcomm CPUs causes a crash when using .NET 4.6. Steps to reproduce:1) Open the attached proj... Read more

0
votes
Not Reproducible

Scene references in the Inspector persist after renaming the scene

Scene Management

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Oct 11, 2017

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Version/s: 5.6.3p2

To reproduce: 1. Open the project, attached by the tester (sceneReference.zip)2. Open the "on" scene and add it to the Build setting... Read more

0
votes
By Design

[Forward] Point light lighting disappears on certain camera angles (Rend...

Shadows/Lights

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Oct 12, 2017

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Version/s: 2017.1.1f1

Reproduction steps:1. Open the attached '958595_Stripped' project.2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_lit'... Read more

0
votes
Duplicate

Using ParticleSystem.Emit with Play on Awake enabled triggers a crash

Visual Effects - Legacy

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Oct 14, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more

2
votes
Duplicate

Objects are not masked when they go further than the border of ScrollRect

uGUI

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Oct 16, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open attached Unity project "UIBug.zip"2. Open "RectMask2D" scene3. In the Play Window, choose any of the default re... Read more

0
votes
Fixed

"Trying to add UI_Console" and other errors pop up when SetActive() meth...

Scripting

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Oct 15, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open attached Unity project "Dwarf Mountain New"2. Load scene "Game"3. Enter Play mode Expected Result: Game pla... Read more

0
votes
Not Reproducible

[V1][OSX][Metal] SSR crash at high load on Metal Editor

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b4

Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more

0
votes
Fixed

[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...

IL2CPP

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Oct 17, 2017

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Version/s: 2017.1.1p3

Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more

0
votes
Fixed

Copying from one timeline, pasting to another, and then deleting the fir...

Timeline

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Oct 17, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the tester (timelineTrackCopy.zip)2. Open the "scene" scene3. Select the "B" timeline... Read more

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