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[Linux][Profiler] Missing Profiler EndSample errors thrown on clicking t...
Editor thrown Missing Profiler EndSample errors on clicking the "Profiler Module" dropdown when "Target Selection" is "Editor", refe... Read more
Burst fails to compile when code is wrapped in #if UNITY_SERVER and UNIT...
How to reproduce:1. Open the user's attached project("Burst_UnityServerError.zip")2. Make sure "Server Build" is enabled2. Build And... Read more
Graphical Errors occur and Scene view is corrupted when the projects Gra...
How to reproduce:1. Open attached "TestingOpenGL.zip" and Scenes/SampleScene scene2. Make sure that Graphics API is set to OpenGLES2... Read more
[WebGL] User-Agent header is not unguarded when using UnityWebRequest
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build for WebGL3. Host the WebGL build4. Open t... Read more
[URP][Adreno][UI] Visual glitches on progress bar
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
Cannot select completely blended clips
1- Create a timeline and an animation track2- Add two clips of the same length3- Place the two clips completely on top of each other... Read more
[UI Toolkit] Pointer events are triggered multiple times when simulating...
How to reproduce:1. Open the attached "1287927 repro" project2. Open the Input Debug window from Window > Analysis > Input Deb... Read more
Default folder when creating new timeline asset is invalid when a packag...
1- Open timeline window2- Select an empty gameobject3- In the project window, select any package folder (or any other folder that is... Read more
Invalid clip position when copy/pasting an Activation clip
1- Create a new timeline2- Add an activation track3- Select only the activation clip4- Copy the clip with the keyboard5- Paste with ... Read more
[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...
How to reproduce:1. Open the user's attached "SBP-MovedSceneFile" project2. In the Menu Bar, click SBP->Build Scenes3. In the con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers