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Fixed in 1.4.2
Votes
0
Found in [Package]
1.4.1
Issue ID
1287777
Regression
No
Burst fails to compile when code is wrapped in #if UNITY_SERVER and UNITY_SERVER is defined in asmdef file
How to reproduce:
1. Open the user's attached project("Burst_UnityServerError.zip")
2. Make sure "Server Build" is enabled
2. Build And Run
Expected results: No InvalidOperationException is thrown and "val:0" is displayed
Acutal results: InvalidOperationException is thrown because Burst fails to compile
Reproducible with: 2019.4.14f1, 2020.1.11f1, 2020.2.0b10, 2021.1.0a4 (Burst 1.3.9 - 1.4.1)
Could not test with: 2018.4.28f1 (Couldn't downgrade)
Notes:
1. Doesn't compile even though EditorUserBuildSettings.enableHeadlessMode=true
2. Reproduces with IL2CPP too
Exception:
InvalidOperationException: Burst failed to compile the function pointer `Void SubParam(Int32 ByRef, Int32)`
at Unity.Burst.BurstCompiler.Compile[T] (T delegateObj, System.Boolean isFunctionPointer) [0x000fa] in <be49e0ec220242af845365f14ed5122b>:0
at Unity.Burst.BurstCompiler.CompileFunctionPointer[T] (T delegateMethod) [0x00000] in <be49e0ec220242af845365f14ed5122b>:0
at TestForJob.TestBurst () [0x00002] in <9f228c1e5b0f4137bd54bf9c2e24afa7>:0
at BurstTest.Start () [0x00000] in <9f228c1e5b0f4137bd54bf9c2e24afa7>:0
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Resolution Note (fix version 1.4.2):
Fixed in Burst 1.4.2 which is available in Unity 2018.4 and above