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Script Execution Order Dropdown is missing Bottom navigation arrow when ...
How to reproduce:1. Set your toolbar to be at the top of the screen2. Create a new project3. Go to Project Settings > Script Exec... Read more
Crash in Unity::Joint::SetupAxes when disabling a GameObject while editi...
How to reproduce:1. Create a new Unity project2. Select any GameObject and add a 'Hinge Joint' Component3. Toggle the 'Edit Angular ... Read more
[iOS] UnityIsPaused/UnityPause causing the App to crash when called afte...
Reproduction steps:1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down2. Build and Deploy the applicat... Read more
[URP] Object rendered using drawProcedural is not getting reflection fro...
How to reproduce:1. Open attached "URPReflectionIssue.zip" project and SRPIssue/SRPIssueScene scene2. Observe the Scene view Expecte... Read more
Object references are not loaded after you git checkout to another branch
How to reproduce:1. Extract attached "git.zip"2. In the newly created folder run these commands: "git reset --hard" and "git checkou... Read more
TextMeshPro's SubMesh Renderer is not disabled when disabling parent obj...
How to reproduce:1. Open the attached project "case_1278329-TMPRepro.zip"2. Press play and wait 3 seconds for the text to appear3. O... Read more
[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo R...
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug... Read more
VideoPlayer plays sound in mono when Audio Output Mode is set to "Direct...
Reproduction steps:1. Open the attached ("VideoStereo.zip") project2. Open "output_SampleVideo_LR_test.mp4" in Windows Media Player ... Read more
Some light properties cannot be animated
Reproduction steps:1. In the hierarchy window, right mouse click > Light > Directional Light2. In the menubar, Window > Seq... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed