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UpdateTpl<1> crashes when entering to Play mode
To reproduce: 1. Download attached project "ParticleSystemBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode Expected ... Read more
Playable example from documentation results in no animation and empty graph
To reproduce:1) Open attached project and "AdditiveTest" scene2) Play it3) Notice that one of the bears (the one using sample code f... Read more
Undocumented nuance when yielding to a CustomYieldInstruction
The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield2. places the coro... Read more
[Timeline] Animated object is not positioned correctly when a StateMachi...
What happenedThe position or rotation of an object used by a timeline track will be changed and not be animated properly in play mod... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's Or... Read more
[Timeline] Rotations altered in an unpredictable way in animation track
Steps to reproduce:1. Open user attached project2. Select Canvas -> Image3. Clear the keyframes in the timeline window4. Add a ke... Read more
[Text Mesh] Undoing a font change in Text Mesh distorts the actual text
To reproduce: 1. Open the project, attached by the tester (textMeshFontUndo.zip)2. Open the "testScene" scene3. Select GameObject in... Read more
ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...
Steps to reproduce:1.Open attached “ ToHtmlStringRGBA.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:ColorU... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce:1) Open re-attached project and scene2) Open Frame Debugger3) Enable it4) Check "Draw Mesh Cube" event Expected: Render... Read more
All about bugs
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