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[UI] Transform component displays inaccurately rounded values when using...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Select any GameObject within the scene and begin m... Read more
[Android] Orientation not calibrating correctly when flipping device in ...
Reproduction steps: 1) Download and open user's attached project 2) Build and run on an Android device 3) Make sure to hold the devi... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce: 1. Download attached project 2. Open SampleScene (Asstets->Scenes) 3. Select "Directional Light" game object in ... Read more
Animator sub-window layout changes are not saved correctly
How to reproduce: 1. Create a new project 2. Go to Window -> Animation -> Animator 3. Scale the layers/parameters sub-window within ... Read more
Vuforia camera mode VIEWER_AR does not show correct view with Lightweigh...
Reproduction steps: 1. Download user's project and open in Unity 2. Go to File > Settings > Graphics and set "Scriptable Render Pipe... Read more
Crashes on CreateGridLayout while opening a scene with Terrain component...
To reproduce: 1. Create new project. 2. Copy in and Open attached scene. 3. Editor crashes. Reproduced on Unity 2018.3.0a9 The sc... Read more
Some graphical corruption appears in the editor when a very long public ...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Select "GameObject" in the Hierarchy 4. Observe the "New Behavi... Read more
[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...
Repro steps: 1. Open QA attached project "repro_1072512" 2. Open scene "0" 3. Select "GameObject" in the Hierarchy 4. Observe the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map