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Won't Fix

Votes

0

Found in [Package]

14

Issue ID

1071334

Regression

Yes

[Android] Orientation not calibrating correctly when flipping device in magic window view

Package: ARFoundation

-

Reproduction steps:
1) Download and open user's attached project
2) Build and run on an Android device
3) Make sure to hold the device in portrait orientation
4) Press on MagicWindowSwitch button
5) Once you see the view through the camera - tap the screen (it should open view with space)
6) Tilt the device
-- Notice, that orientation is right, view rotates according to device
7) Hold the device in landscape orientation and tilt the device again
-- Notice, that orientation is not calibrated, for example, when you tilt device down, the camera actually looks left/right.
-- Also, the capsule is on the side as well

Reproduced with Unity 2018.3.0a9, 2018.3.0a6, 2018.3.0a5 (ARFoundation 14, ARCore 16)
Not Reproduced with Unity 2018.3.0a4

Only affects AR projects.

Devices under testing:
Google Pixel 2 XL, Android 8.1
Samsung Galaxy S9, Android 8.0
Huawei Nexus 6P, Android 8.0

Does not reproduce on iOS. Tested with iPhone 7, iOS 11.0

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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