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Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a9
Issue ID
1072540
Regression
No
[UI] Transform component displays inaccurately rounded values when using snaps
Steps to reproduce:
1. Download the attached project and open the SampleScene
2. Select any GameObject within the scene and begin moving it, rotating it, and scaling it using snap (by holding ctrl/cmd key)
3. Notice that eventually values in the Transform component become inaccurately rounded (f.ex. 1.275 becomes 1.28)
Notes:
- This behavior is especially apparent when working with modular objects
- Affects all GameObjects which can be transformed in the scene view
- This kind of behavior is not present in UE4, Cryengine, and Lumberyard; perhaps they use different rounding algorithms for floating point precision calculations in the UI
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