Search Issue Tracker

Fixed in 2020.1.X

Votes

0

Found in

2018.3.0a9

Issue ID

1072540

Regression

No

[UI] Transform component displays inaccurately rounded values when using snaps

Themes

-

Steps to reproduce:

1. Download the attached project and open the SampleScene
2. Select any GameObject within the scene and begin moving it, rotating it, and scaling it using snap (by holding ctrl/cmd key)
3. Notice that eventually values in the Transform component become inaccurately rounded (f.ex. 1.275 becomes 1.28)

Notes:

- This behavior is especially apparent when working with modular objects
- Affects all GameObjects which can be transformed in the scene view
- This kind of behavior is not present in UE4, Cryengine, and Lumberyard; perhaps they use different rounding algorithms for floating point precision calculations in the UI

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.