Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a9
Issue ID
1072540
Regression
No
[UI] Transform component displays inaccurately rounded values when using snaps
Steps to reproduce:
1. Download the attached project and open the SampleScene
2. Select any GameObject within the scene and begin moving it, rotating it, and scaling it using snap (by holding ctrl/cmd key)
3. Notice that eventually values in the Transform component become inaccurately rounded (f.ex. 1.275 becomes 1.28)
Notes:
- This behavior is especially apparent when working with modular objects
- Affects all GameObjects which can be transformed in the scene view
- This kind of behavior is not present in UE4, Cryengine, and Lumberyard; perhaps they use different rounding algorithms for floating point precision calculations in the UI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment