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0
votes
Fixed

SceneManager.GetActiveScene().name always returns level0 in Build

Scene Management

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Sep 11, 2020

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Version/s: 2020.2.0a20, 2020.2.0b2

How to reproduce:1. Open the user's attached "SceneManagerTest - Unity 2020.2.0b2.zip" project2. Open the "SampleScene" Scene3. Go t... Read more

0
votes
Active

[GraphView] Edges connected to StackNodes do not keep the shape of the N...

Graph Tools Foundation

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Sep 08, 2020

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Version/s: 2019.4.9f1, 2020.2

1. Open the attached project from "case_1276108-VersionGraph_2019.4-2.zip"2. Expand "Packages" in Project Browser and double click "... Read more

0
votes
Fixed

[Memory Profiler] File with the same name disappears when importing from...

Package: Memory Profiler

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Sep 10, 2020

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Version/s: 0.2.5-preview.1

How to reproduce:1. Open attached "case_1276722.zip" project2. Open Window/Analysis/Memory Profiler window3. In the File Explorer, o... Read more

0
votes
By Design

[iOS] Application versions containing more than 3 non-negative integers ...

iOS

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Apr 30, 2020

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Version/s: 2018.4, 2019.3.10f1, 2020.2

Reproduction steps:1. Open a new or existing project2. Go to Player Settings (Edit -> Player Settings)3. Switch to iOS tab4. Ente... Read more

0
votes
Fixed

[iOS] [GLES 2] RectMask2D not working correctly

OpenGL

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.3f1

Reproduction steps:1. Open project in "RectMaskBug.zip"2. Build for iOS and Deploy the application to an iOS device using Xcode3. In... Read more

0
votes
Fixed

Editor crashes at compute shader importing if shader compiler spawning f...

Shader System

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Sep 11, 2020

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Version/s:

On some obscure situations the shader compiler process spawning can fail despite of multiple retries. In this case the editor can cr... Read more

0
votes
Duplicate

Shape of the Shadow is not rendered properly when zooming in at the cert...

Shadows/Lights

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Sep 10, 2020

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Version/s: 2020.2.0a21, 2020.2.0b1

How to reproduce:1. Open the attached "ShadowTest.zip" project and ShadowTest scene2. In the Hierarchy window, select Main Camera Ga... Read more

0
votes
Fixed

[UIR] Clear color isn't premultiplied before being applied

Package: UI Toolkit

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Sep 11, 2020

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Version/s: 1.0.0-preview.8

When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more

1
votes
Postponed

[HDRP] Baked sky contribution is missing while baking lighting in scene ...

Package: Scriptable Render Pipeline HD

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Sep 11, 2020

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Version/s: 7.4.3

Steps to reproduce: 1. Download and open SponzaHDRP project2. Open Sponza and SponzaLightingDay scenes3. Set SponzaLightingDay scene... Read more

0
votes
Fixed

GameObjects with custom Mesh are not reflecting the light when using the...

Package: Scriptable Render Pipeline Universal

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Sep 03, 2020

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Version/s: 10.0.0-preview.27

How to reproduce:1. Open user's attached "Bug" project2. Open the "Scene" Scene found in the Assets\Scenes folder Expected results: ... Read more

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