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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Fixed in 7.5.2

Votes

1

Found in [Package]

7.4.3

Issue ID

1277157

Regression

No

[HDRP] Baked sky contribution is missing while baking lighting in scene debug views

Package: Scriptable Render Pipeline HD

-

Steps to reproduce:

1. Download and open SponzaHDRP project
2. Open Sponza and SponzaLightingDay scenes
3. Set SponzaLightingDay scene as active
4. Navigate to Rendering > Lighting and clear baked data
5. Make sure that one of the scene debug views is enabled (Baked Lightmap, Albedo, Directionality, etc.)
6. Make sure that only the scene view is visble (it does not repro if the game view is also visible)
7. Bake lighting
8. Notice that baked sky contribution is missing

Notes:

- Reproduced in: 2019.4.9f1, 2020.1.5f1, 2020.2.0b2
- Affects both CPU and GPU PLM
- Affects only HDRP; other render pipelines are not affected
- No longer reproduces after switching back to the Shaded view and rebaking
- No longer reproduces if both Scene and Game views are visible at the same time

  1. Resolution Note:

    New API is needed to fix this.

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