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Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a20
2020.2.0b2
Issue ID
1276959
Regression
Yes
SceneManager.GetActiveScene().name always returns level0 in Build
How to reproduce:
1. Open the user's attached "SceneManagerTest - Unity 2020.2.0b2.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build And Run
4. Observe the text in the application
Expected result: The text in the application is "SampleScene" (SceneManager.GetActiveScene().name)
Actual result: The text in the application is "level0" (SceneManager.GetActiveScene().name)
Reproducible with: 2020.2.0a20, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0a19, 2020.2.0b3
Note:
- The issue is not reproducible in the Editor
- The issue is reproducible with Windows and Mac Build
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b3