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0
votes
Active

Editor or player crashes when using a deeply nested Particle System with...

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Sep 15, 2025

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Version/s: 6000.0.39f1, 6000.0.54f1, 6000.2.4f1, 6000.3.0b3, 6000.4.0a1

Steps to reproduce: Import the attached package to the URP project Open SubEmitterCrash Scene Enable Particle System 7 GO Observe th... Read more

0
votes
Fixed

[UDP] Expand/collapse UI elements do not respond in UDP Settings

UDP

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

[UDP] Expand/collapse UI elements do not respond in UDP Settings After installing the Universal Distribution Portal (UDP) package, "... Read more

0
votes
Fixed

The ScriptableObjects ListView array size is bigger than the current amo...

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Nov 06, 2023

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Version/s: 2021.3.32f1, 2022.3.12f1, 2023.2.0b16, 2023.3.0a12

How to reproduce:1. Open the “ListViewRepro“ project2. Open the “Assets/ScriptableObjects“ folder3. Open the “List-1-Item“ Scriptabl... Read more

0
votes
Won't Fix

[Ubuntu 24] Resizing Editor windows is inconsistent and makes the tabs f...

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Jul 15, 2024

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Version/s: 6000.0.11f1

How to reproduce:1. Create a new Project2. Try resizing Editor tabs (Inspector, Hierarchy, Project)3. Observe the behaviour of the r... Read more

0
votes
Fixed

TextField RegisterValueChangedCallback doesn't fire callbacks when the t...

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Nov 24, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15

Reproduction steps:1. Open the attached “BugRepro” project2. Open 2 “TestFocusWindow” windows (Bug > Open Test Window)3. Dock bot... Read more

0
votes
Duplicate

[Magic Leap] Magic Leap Plugin under Plug-in Providers doesn't disable o...

Package: Magic Leap XR Plugin

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Apr 14, 2020

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Version/s: 5.1.1

The Magic Leap Plug-in under 'Installable Plug-in Providers' does not get disabled in the first attempt when using the XR Plug-in Ma... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

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Dec 20, 2014

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Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

7
votes
Active

[iOS] Orientation is handled incorrectly when deployed on iPads with OS 26

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Oct 03, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1

How to reproduce:1. Open the “ipad_orientation2_GK.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xc... Read more

0
votes
Fixed

EntityCommandBufferSystem takes a lot of time to execute when the comman...

Package: Entity Component System (ECS)

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Jun 09, 2023

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Version/s: 1.0.10 (Patch 1)

How to reproduce:1. Open the attached “IN-43131“ project2. In the “Build Settings“ enable “Development Build” and “Autoconnect Profi... Read more

1
votes
Duplicate

WebAssembly throws out error when loading a scene through an Asset Bundle

WebGL

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more

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