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Editor crashes on block_remove when reimporting FBX file and Normals is ...
Reproduction steps:1. Open the user's attached "Bug Test.zip" project2. Right-click on "level_trenchobject_tent_b_lod2" in the Proje... Read more
WebGL Publisher package unavailable in Package Manager
Reproduction steps:1. Open Unity Editor2. In Package Manager window, search for "WebGL"3. Observe results Expected result: WebGL pac... Read more
In 2020.1 minimum HLAPI package version should be 1.0.6
When you upgrade the package from older versions to 2020.1+ minimum version of HLAPI package version should be 1.0.6. Read more
[XR Interaction Toolkit] "m_StopLineAtFirstRaycastHit" variable is not u...
Reproduction steps:1. Create a new project2. Install XR Interaction apckage3. Find and open "XRInteractorLineVisual.cs" file in pack... Read more
Imported Video clip has missing frames and is shorter when comparing it ...
Steps to reproduce:1. Create an empty project2. Import users attached video to the project3. Preview it in the Import settings In th... Read more
Character Controller snaps downwards when the height needed to step on a...
How to reproduce:1. Open the attached "CharacterBug.zip" project2. Open the "SampleScene" Scene3. Select the "Capsule" GameObject in... Read more
Inspector showing built-in RP GUI when using extended UniversalRP asset
Reproduction steps:1. Open attached project "Inspector.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" GameObject... Read more
Faraway objects can be seen through walls when DirectX11 and Feature Lev...
How to reproduce:1. Open the user's attached project "UWP_BugReport.zip"2. In Build Settings, set the Platform to PC, Mac & Linu... Read more
[Android]Time.unscaledDeltaTime does not match Time.deltaTime when TimeS...
Steps to reproduce:1. Open user's attached project "time.zip"2. Build it on Android3. Press "Start" and then "Stop" a second or two4... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Make sure the shader used for Left Controller is Particles/Stan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled