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9
votes
Fixed

Time.realtimeSinceStartup returns delayed time when Android device scree...

Mobile

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Jan 06, 2017

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Version/s: 5.4.3f1

Reproduction steps: 1. Open the attached project 2. Build the project on Android device 3. Prepare stopwatch 4. Run the project on A... Read more

0
votes
Fixed

Impossible to deselect an object from Hierarchy by using the shortcuts

Project Browser/Hierarchy

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Dec 23, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more

0
votes
Fixed

Crash occurs when variable accessibility is changed from public to priva...

Graphics - General

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Jan 06, 2017

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Version/s: 5.5.0p4

Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more

0
votes
Fixed

Physics.ComputePenetration returns incorrect results with off-center rot...

Physics

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Jan 02, 2017

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Version/s: 5.6.0b3

How to reproduce: 1. Open attached project 2. Open the scene test.unity 3. Play the scene 4. Set the X rotation of the gameobject T... Read more

0
votes
Fixed

Editor crashes entering playmode if paused

VR

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Jan 10, 2017

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Version/s: 5.6.0b4

Read more

1
votes
Fixed

[Undo] Unity crashes when trying to undo component addition from a GameO...

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Create two Game Objects 3. Add an UndoBugScript to object A 4. Make object B a c... Read more

0
votes
Won't Fix

[Undo] A GameObject appears twice in the hierarchy after undoing

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Create an empty GameObject A 3. Add "UndoBugScript" to A 4. Create a GameObject ... Read more

0
votes
Won't Fix

[Undo] Component recreated without registering an undo operation

IMGUI

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Jan 10, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Create an empty GameObject 3. Add "UndoBugScript" to the GameObject 4. Add any c... Read more

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