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0
votes
Fixed

[Shuriken] Crash on UpdateTpl<3> when selecting particle system

Shuriken

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Jan 28, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (ParticleCrash.zip)2. Open scene: main.3. Select "GibsParticle" in Hier... Read more

3
votes
Fixed

[Water][OpenVR] Planar reflections on Water4Advanced do not look right i...

VR

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Jan 20, 2016

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Version/s: 5.4.0b3

1) Download the project and ensure that VR mode is enabled and headset is attached2) Open WaterScebe, Enter Playmode3) Tilt head upw... Read more

0
votes
Fixed

[Shuriken] Crash at AnimationCurveTpl<float>::operator= when assigning t...

Shuriken

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Jan 28, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Download and import attached project. (ParticleCrash_LimitVelocity.zip)2. Open scene: main.3. Select "particl... Read more

0
votes
Postponed

[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...

Project Browser/Hierarchy

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Feb 01, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open Unity Editor;2. Create new project;3. In the Search field of the Project window type any search request ... Read more

0
votes
Not Reproducible

Pragma noforwardadd reduces brightness of object

Shaders

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Jan 28, 2016

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Version/s: 5.3.1p3

Repro steps:1) Open the project I attached2) Open BugScene23) Notice two planes on the left with Static written on it in the Scene v... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more

4
votes
Fixed

Standard shader: BRDF1 with high metallic value looks very different com...

Shaders

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Jan 21, 2016

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Version/s: 5.3.1f1

Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more

2
votes
Fixed

[iOS] Application crashes when destroying a rotated and scaled prefab a ...

iOS

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Jan 29, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Build for iOS3. Build Xcode project and run on iOS device4. Click 'Spawn', 'Rotate' a... Read more

1
votes
By Design

[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...

Graphics - General

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Feb 01, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1. Open project "766723.zip"2. Open scene "BakeMesh"3. Running scene will create a snapshot for both objects fou... Read more

0
votes
Won't Fix

[iOS] Frame rate is unstable on 5.x, leads to CPU throttling

iOS

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Jan 25, 2016

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Version/s: 5.3.1p4

Steps to reproduce: 1. Open attached project2. Build for iOS with 'Development build' and 'Autoconnect profiler' enabled3. Build Xco... Read more

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