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[Text Mesh Pro] Slider's handle is missing which control the value in Am...
Slider's handle is missing which controls the value in Ambient Shadow and Power option in Local Lighting and Glow. Steps to reprodu... Read more
[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...
Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more
[OSX] Player launches in native resolution if launched in fullscreen, di...
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps ... Read more
[Terrain] Brush is not switching to "Circle" on selecting paint trees tab
The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...
How to reproduce: 1. Open user-submitted project (TheVoidTest2018.zip) 2. Open "samplescene" scene 3. Ensure "bgStar" game object ha... Read more
[Android] Crash in libunity.so/glDrawElements launching camera with NatC...
Steps to reproduce: 1. Open user attached project 2. Build & Run to Android device 3. The app might show a flickering camera image a... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip) 2. Open the Test -> EditorWindowTest window 3. Observe that elements of ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map