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Multiple Assets with the same Name but different Types cannot be individ...
The first Asset of that name in the Manifest can be loaded, but any additional Assets sharing the name (but not type) are not return... Read more
UIElements button text is offset vertically towards the top when using t...
How to reproduce:1. Open the attached project "UIElementsExamples-2019.1.1f1"2. Make sure your Editor Skin is set to "Personal" unde... Read more
Transform::GetPosition Crash when duplicating objects with Configrable J...
Steps to reproduce:1. Open User-supplied project2. Select 'TopBone' and 'BottomBone' Prefabs located in the 'Character' parent3. Pre... Read more
[Packman] Visual Studio 2015 opens up instead of 2017 on updating "Visua...
Visual Studio 2015 opens up instead of 2017 on updating "Visual Studio Editor Package to 1.0.9." and exceptions are thrown in the Un... Read more
[Android][OpenGLES3] Compute shader compilation fails
Steps to reproduce:1. Open user attached project2. Delete CompiledShaderNoEdge.shader3. Build & Run to an Android device4. Logca... Read more
Totally different scale on Mac with Canvas Scaler set to Constant Physic...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Go to the Hierarchy window-> Select Canvas4. Go to the In... Read more
Scheduled AudioSource stops playing after resuming from a pause when its...
How to reproduce:1. Open the attached project ("ScheduleError.zip")2. Open the repro scene ("SampleScene")3. Enter the Play Mode4. P... Read more
[Packman] Rider Editor package disappears from the list after removing
Rider Editor disappears from the list after removing. Steps to reproduce:1) Create a new project in 2D Template2) Window > Packag... Read more
First import with changed AnimationType is ignored
1. What happened Using a script that enforce model import as Humanoid, if the model doesn't have animation it is still imported with... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes