Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150565
Regression
No
Totally different scale on Mac with Canvas Scaler set to Constant Physical Size
How to reproduce:
1. Open the attached project
2. Open the Sample Scene
3. Go to the Hierarchy window-> Select Canvas
4. Go to the Inspector window-> Canvas Scaler (Script)
5. Set UI Scale Mode to the Constant Physical Size
6. Inspect the Game view when setting different UI Scale Modes
Expected: UI is the same as it appears Windows with Constant Physical Size
Actual: UI is three times bigger with Constant Physical Size on macOS, in the Editor and Player
Reproducible with: 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Note: Could not test on earlier versions because of the thrown errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (2019.3.X):
low priority and unlikely to be fixed.