Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
Issue ID
1152163
Regression
No
First import with changed AnimationType is ignored
1. What happened
Using a script that enforce model import as Humanoid, if the model doesn't have animation it is still imported with NoAnimation type instead.
Right clicking on it after the first import and doing re-import will fix it.
2. How we can reproduce it using the example you attached
- Open the project and import the Dude.fbx file in it.
- Select the asset and go to the Animation panel of the importer.
Actual result : Animation type is none
Expected: Animation type is Human because of the AssetPostprocessor script in the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Add comment