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Fixed in 1.0.10

Votes

0

Found in [Package]

1.0.9

Issue ID

1152149

Regression

Yes

[Packman] Visual Studio 2015 opens up instead of 2017 on updating "Visual Studio Editor" package.

Package: Visual Studio

-

Visual Studio 2015 opens up instead of 2017 on updating "Visual Studio Editor Package to 1.0.9." and exceptions are thrown in the Unity console.

Steps to repro:
1. Open the attached project.
2. Edit > Preferences > External Tools.
3. Set External Script Editor to Visual Studio 2017.
4. Windows > PackageManager > Visual Studio Editor.
5. Select Package "1.0.9" and click on Update.
6. Double click on Test.cs script

Actual Result:
The script opens in Visual Studio 2015 with exceptions in the Unity console.

Expected Result:
The script opens in Visual Studio 2017 without any error in the Unity console.

Reproducible with Package:
1.0.9.

Working Fine with Package:
1.0.5, 1.0.3.

Tested in Unity Version:
2019.2.0b1, 2019.3.0a2.

Environment:
Windows.

Stack trace:
Exception thrown while invoking [OnOpenAssetAttribute] method 'Unity.CodeEditor.CodeEditor:OnOpenAsset (int,int,int)' : InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <b7efe7e6e548497fac3c4a6049a0a4b6>:0)
VisualStudioEditor.VSEditor.OpenWindowsApp (System.String path, System.Int32 line) (at library/packagecache/com.unity.ide.visualstudio@1.0.9/editor/vseditor.cs:187)
VisualStudioEditor.VSEditor.OpenProject (System.String path, System.Int32 line, System.Int32 column) (at library/packagecache/com.unity.ide.visualstudio@1.0.9/editor/vseditor.cs:179)
Unity.CodeEditor.CodeEditor.OnOpenAsset (System.Int32 instanceID, System.Int32 line, System.Int32 column) (at C:/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditor.cs:56)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <b7efe7e6e548497fac3c4a6049a0a4b6>:0)
VisualStudioEditor.VSEditor.OpenWindowsApp (System.String path, System.Int32 line) (at library/packagecache/com.unity.ide.visualstudio@1.0.9/editor/vseditor.cs:187)
VisualStudioEditor.VSEditor.OpenProject (System.String path, System.Int32 line, System.Int32 column) (at library/packagecache/com.unity.ide.visualstudio@1.0.9/editor/vseditor.cs:179)
Unity.CodeEditor.CodeEditor.OpenFileAtLineColumn (System.String path, System.Int32 line, System.Int32 column) (at C:/buildslave/unity/build/Editor/Mono/CodeEditor/CodeEditor.cs:31)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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