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[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project2. Build to iOS with IL2CPP3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp file... Read more
[GlCore][OSX][Regression] Resizing Editor tabs leaves white trace
Steps to reproduce: 1. Open Unity in GlCore mode on OSX;2. Create new project;3. Resize one of the Editor tabs (Scene view/Game view... Read more
After expand/collapse Unity Editor window looks corrupted
1. Open Unity Editor -> Project attached (or any other non-new project).2. Collapse Editor it. Wait for a while (or put your mach... Read more
Crash in UI::CanvasRenderer::SyncTransform when playing scene after edit...
To reproduce: 1. Open Client4.zip project2. Open Start.unity3. Open UIConflict.unity4. Open Start.unity5. Push play6. Editor crashes... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more
[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does ... Read more
[VR] Frame debugger redesign
[VR] Frame debugger redesign 1) download project, ensure VR mode = true2) press play3) open the Frame Debugger window (Window-> F... Read more
[OSX] Unity freezes after waking up from sleep mode
This bug is floating, I cannot find instant way of reproducing.But after discussing it with STE's - I'm not the only one who met it ... Read more
[VR] Unity logo in splash screen is stretched in VR-enabled players
Standalone players build with Unity 5.4.0 beta 4 with VR support show a vertically stretched Unity logo on the splash screen both in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used