Search Issue Tracker
Won't Fix
Votes
3
Found in
5.3.0f3
Issue ID
749118
Regression
No
[VR] Frame debugger redesign
[VR] Frame debugger redesign
1) download project, ensure VR mode = true
2) press play
3) open the Frame Debugger window (Window-> Frame Debugger)
4) click enable in the frame debug window.
5) step through the construction of the frame by clicking the arrows in the top left of the frame debugger window
6) Observe that the game window shows the frame being constructed but for the left eye only.
7) Observe that the view through the goggles doesn't actually show the contstruction of the frame.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
dtavares
Aug 03, 2016 18:08
I'm unable to see the scene being constructed on the game preview window, while stepping through the draw calls. Tested it on 5.4.0f2.
MartijnIvory
Feb 03, 2016 16:02
I would also be interested to see what's going on 'under the hood' in VR mode with the frame debugger..