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Output Log is not copied to the crash directory when using Application....
The steps to reproduce: 1. Open attached project 2. Build the project using Windows Standalone Platform 3. Load the build "CrashProj... Read more
Colliders are not properly resized after being parented to another objec...
How to reproduce: 1. Open user-submitted project (BoxCollider) 2. Enter Play Mode Expected result: the Box Collider is the size of ... Read more
[Editor] Tooltips are offset in the Settings Window
1)Open the settings window `Editor/Settings` 2) Hover over a property that contains a tooltip 3) Notice tooltip is offset, it does n... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Po... Read more
Addressables.UnloadScene method never enters a "Done" state after succes...
Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more
Two Visual Studio Code windows are opened when opening C# Project or script
How to reproduce: 1. Open a new Unity project 2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Stud... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce: 1. Create an empty project 2. Switch platform to Android 3. Delete Analytics Package (as this package causes other... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected