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[MacOS] Slow editor performance in scene view before entering playmode
steps:1a. Open Unity Hub (Note: issue does not repro if you open Unity app directly in Finder)1b. open a new URP template (using 202... Read more
Bolt component inspector is hiding text behind a Text Field
Bolt component inspector is hiding text behind a Text Field: !Screenshot 2020-07-16 at 12.47.29 PM.png|width=385,height=125! Read more
Unable to edit the summary or name via the inspector
I can't change the summary or name of a Bolt Class, Asset or Enum in the inspector. The only place you can edit the summary is via t... Read more
System.NotSupportedException: Material does not support code generation.
Repro steps: Import attached Bolt 2 graph Maybe need to add the class to a gameobject component Select "Generated" in the Bolt "Glob... Read more
[iOS 13][UaaL] Facebook Login window does not open on a button click whe...
How to reproduce:1. Open the attached 'PianoUnity' project from the attached 'Piano.zip' zipped folder2. Open 'SampleScene' Scene3. ... Read more
Slider Component using an Image for its Fill Rect field does not properl...
How to reproduce:1. Create a new Unity project2. Import the tester-attached Prefab(Slider.prefab)3. Drag the prefab into the scene4.... Read more
Expose ScriptableBuildPipeline settings API as the EditorPrefs for sett...
We made obsolete the EditorPrefs path for ScriptableBuildPipeline settings as these were global and not per project. We adopted a js... Read more
[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps:1. Open attached URPFramedebugger.zip2. Open SampleScene, hit play3. Open FrameDebugger, click enable Actual: FrameDebugger li... Read more
[HDRP] Buid and Run fails with "Shader error in 'DepthOfFieldGather' " E...
Steps To Reproduce:1. Create a new HDRP project2. File > Build Settings > Build and Run Expected Result: Build is completed an... Read more
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps:1. Open attached project2. Build and Run on Quest3. Point the left controller which has a mesh based reticle to UI Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument