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"VR* does not exist in the current context" error when building for Linux
Steps to reproduce: 1. Open the attached project 2. Go to build settings 3. Make sure that: 3.1. Platform is PC, Mac & Linux standal... Read more
[Facebook] Opening project load takes significantly more time if FB modu...
To reproduce: 1) Make sure you have clean Unity install without Facebook module 2) Open and close attached project a few times 3) Ea... Read more
[Edge] input axis lags and gets stuck
-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck --it works way better on Chrome(55) and Firefox(51) ... Read more
Time.realtimeSinceStartup returns delayed time when Android device scree...
Reproduction steps: 1. Open the attached project 2. Build the project on Android device 3. Prepare stopwatch 4. Run the project on A... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project 2. Open the scene test.unity 3. Play the scene 4. Set the X rotation of the gameobject T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData