Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765574
Regression
Yes
[iOS] 'OnApplicationPause' is not called when PlayFullScreenMovie starts/finishes
To Reproduce:
1. Build the attached app and run.
2. Click any "PlayVideo.." button.
3. Exit from video or wait untill it finishes.
4. Observe that "___ Application is _PAUSED" is never printed
(move app to background/reopen it, observe that each are logged in Xcode)
OnApplicationPause should be sent when the player is paused.
The application itself is paused when video is playing (see Time.time printed in the top left corner, but the message is not sent.
Reproduced on iOS9 and iOS8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment