Search Issue Tracker

0
votes
Not Reproducible

[Android] Crash in libunity.so/glDrawElements launching camera with NatC...

Mobile

-

Jul 30, 2018

-

Version/s: 2018.2.1f1

Steps to reproduce: 1. Open user attached project 2. Build & Run to Android device 3. The app might show a flickering camera image a... Read more

0
votes
Fixed

[Metal] Edge-Length Tessellation throws compilation error when using ver...

Metal

-

Jul 31, 2018

-

Version/s: 2018.2.1f1

Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more

0
votes
Won't Fix

[Metal] Shader output shows corrupted textures

Graphics - General

-

Jul 12, 2018

-

Version/s: 2018.2.0f2

Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more

0
votes
Not Reproducible

NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame

AI Navigation

-

Aug 08, 2018

-

Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more

0
votes
Fixed

SerializedProperty children not visible when put in horizontal group

IMGUI

-

Aug 08, 2018

-

Version/s: 2018.2.0a2, 2018.2.2f1

To reproduce: 1. Open the attached project (Bugtest.zip) 2. Open the Test -> EditorWindowTest window 3. Observe that elements of ar... Read more

0
votes
Fixed

Instantiated Addressables Asset Bundle is not affected by Fog effects

Package: Addressables

-

Aug 08, 2018

-

Version/s: 0.2.1

To reproduce: 1. Open the user's attached project 2. Play the scene Expected result: The Instantiated prefab from Addressables bund... Read more

0
votes
Fixed

PostProcessing - Warning when opening Preferences or Settings - Preferen...

Package: PostProcessing

-

Aug 08, 2018

-

Version/s: 2.0.11

If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more

0
votes
Fixed

OnStateIK method is called multiple times for the BaseLayer in the Anima...

Animation

-

Jul 28, 2018

-

Version/s: 2018.2.1f1

How to reproduce: 1. Open attached project 2. Select game object xbot 3. Enter the Game mode 4. Inspect the Console and Animator win... Read more

0
votes
By Design

Multiple GameObjects don't move accordingly to their local Transform val...

Scene/Game View

-

Aug 08, 2018

-

Version/s: 2018.3.0a6

Repro steps: 1. Open QA attached project "repro_1068692" 2. Open scene "0" 3. Set the "Toggle Tool Handle Rotation" in the Toolbar t... Read more

0
votes
Fixed

[Regression] Shadergraph "Show Generated Code" option fails and throws t...

Package: Shader Graph

-

Aug 06, 2018

-

Version/s: 3.0.0

How to reproduce: 1. Create a new Project 2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shad... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.