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[GI] Lightmapping Artifacts
We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more
"Failed to load scene" errors when opening scene in editor
To reproduce:1. Open the project2. Try to open the scene "GameScene"Notice that the scene does not open and an error appears: "Faile... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
[RectMask2D] When contents of Scroll View are disabled and enabled again...
Reproduction steps:1. Open attached project2. Open and play the "TestScene" scene3. Scroll down to the bottom (until you'll see Elem... Read more
Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...
Steps to reproduce: 1. Open attached project2. In top menu, select "BUG > Open Test Window"3. Click "Click To Crash" button4. Uni... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce:1. Open attached project2. Run testscene3. Notice that there is no circle on the ground under the character Regression ... Read more
5.4 Culling WaitingForJob Performance Spikes (30-70ms) In The Profiler
To reproduce follow the steps:1. open Unity2. create a new scene and add a sphere in the origin (or load the testscene)3. Run in edi... Read more
EventSystem Update does not ignore disabled objects
Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more
[ComponentReordering] Order of components isn't saved
To reproduce:1. Open attached project (repro764986.zip)2. Open test scene3. Move up or down Newbehaviorscript component on Main Came... Read more
[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set
Repro steps:1) Open the project and AmbientOcclusion.scene2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclussi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field